Ante Kuduz's animated film 'LOL-CON' is a translation of the distinctive visual-art hand and author's point of view into film's language. If you look at it from productional or directorial aspect it represents a hybrid between classic, 2D hand 'animation' and digital picture postproduction, giving out important characteristic of contemporary film pieces which is, after all, an intention to spread and expand the notion of 'animation'.
The natural inertia of this piece draws us closer to something that could be characterized as 'moving graphics'.
FILM
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