CONTEMPORARY FILM THEORY: THE COGNITIVIST APPROACH
WHAT IS THE BASIS FOR A COGNITIVE APPROACH TO FILM?
There is, without a doubt, the unavoidable
possibility that the recent, highly promoted proposal for
a cognitivist approach to film may be considered merely
a new »fad«. However, this approach, based on certain well-founded
intuitions and on common sense, has opened up new and very
promising avenues of empirically oriented and empirically
checked theoretical developments. In the end, the »fad«
could prove to be based on sound foundations. The initial
insight that lends support to the cognitive stance is in
fact a very common one: A film is, basically, addressed
to our cognitive faculties and skills, and activating them
is the crucial function of most strategies applied in filmmaking
and in film reception. We typically go to see films in
order to have complex »experiences«, i.e. »mind-reactions«
and »cognitive answers«, that are aroused and guided by
a given film structure, and films are made with the purpose
of evoking such experiences.
It is common knowledge that
these experiential (cognition guiding) resources of films
have been conductive to the social rise and survival of
»moving pictures«. The second point can be deduced from
the first one though it is not so intuitively obvious:
As a rule, whatever is done with film in order to arouse
and guide viewer’s experiences, draws upon the experiential
or cognitive abilities that humans already possess. The
experiences aroused by a scene represented in a film draw
upon our ability to recognize ambience layout, to recognize
things and people and their spatial placements within the
environment, their actions and the events going on in the
scene; they draw upon our ability to determine our viewing
position and our viewing interest in the scene, to recognize
the emotions and intentions of other people, etc. The confounding
problem that plagues these obvious and accepted points
is that cognition of a film scene, though drawing upon
our cognitive abilities from everyday life, and eliciting
a cognitive reaction as complex as that from any life scene,
may not be considered anything like the cognition of a
life scene.
In actuality, standard cognitive reactions
to film scenes are activated within the very nonstandard
conditions of film projection/emission. A film scene is
perceived as an »inserted« scene within a life scene (a
movie theater; a room in our home where we watch films
on TV). It is »semantically« discontinuous from the life-scene
and »out of context« within it. It is not possible, nor
is it usually intended for the audience to manage the situations
within the film scene in the same manner that it manages
situations in the surrounding life scene: the film scene
typically permits and requires only the use of our cognitive
processing. There is no need for any other kind of activity
that is possible in, or required by, the surrounding life
scene, e.g. bodily navigating through the scene, the physical
handling of things within the scene, communicating with
other people present in the scene, etc. The »inserted«
film-scene is not comprehended by us, who are bodily placed
within it, on the basis of »affordances« (Gibson, 1987)
presented by the surrounding life scene layout, but rather
on the basis of restricted and reduced affordances offered
by spatially limited specks of a shaded light pattern reflected/emitted
from the uniform material surface of a local object within
the surrounding life-scene. This difference between the
affordances of »inserted scene« and »surrounding scene«
is at the basis of our comprehension of the film scene
as artifact based, i.e. its perception as a kind of external
representation (Clark 1997) whose basic aim and ability
is — the elaboration of internal representations far
beyond the requirements of ordinary life.
Constructing
an external representation boils down to securing conditions
within the artifact »affordances« that will elicit particular
cognitive reactions (internal representations) within the
viewer. Because filmmakers experiment with production procedures
in order to evoke particular cognitive responses, they
can be viewed as practical cognitivists. Since the
cognitive effects that can be elicited by filmmaking (by
film artifact) are frequently not obvious at first and
not »imaginable« in advance, the workability of particular
effects is frequently learned post factum, on the
basis of recognizably novel »side-effect« experiences evoked
by a particular part of the produced film, or by the whole
film. Film »conventions«, or routines established to elicit
particular types of experiences in viewer, are frequently
a consequence of »reverse engineering« (Dennett 1995),
i.e. finding out what regularities govern the relationship
between particular production moves and particular aspects
of evoked response, and then customizing the particular
moves and the particular cognitive effects they typically
evoke.
Albeit that such »cognitive experimentation« is
partially constrained by preexisting cognitive abilities,
and by some (culturally and personally) pre-established
experiential aims, it is basically open-ended. The history
of filmmaking can be seen as an unending exploration into
the possibilities and nuances of artifact based experiences.
On the same token, cognitive students of film can be seen
as metacognitivists, who have to discover the cognitive
basis of filmmaker’s achievements, i.e. the achievements
of practical cognitivists. Although the experimental bend
of cognitive psychology is highly valuable, an observational
approach has greater research possibilities at the
present moment: the film corpus offered by film
history can be utilized as a source for a multitude of performed,
and richly replicated experiments which can be —
in a comparative and reverse-engineering manner — systematically
reassessed by cognitive film students. Hrvoje Turković |