STUDIES AND RESEARCH
Digital Editing
On the operational level classical
editing is a rather simple process. The editor pieces lengths
of film into larger sequences, i. e. into a complete motion
picture using special tools. On the creative level classical
editing has one significant advantage: the editor (director,
producer...) can choose which part of film he will be working
on at any given moment. He has an absolute freedom of approach
to all the segments of film material. This is a great incentive
for the author’s creativity.
However, the procedure also
has many shortcomings. This mostly refers to the fact that
the editor has to perform repeatedly a series of mechanical
acts in a given time sequence in order to make a cut, regardless
of whether the cut is good or not. The introduction of
computers and digital technology in the production process
solved all the above-mentioned problems, greatly changed
the creative aspect of some of the key jobs in production
while introducing a new time sequence of decision-making.
The basis for computer digital nonlinear editing is the
concept of true random access. In other words, any frame
of film can be accessed in any time and order. Practical
implications of this concept on the creative process and
its final result are immeasurable.
The computer digital nonlinear editing obviously
brought many improvements in the process of editing. Much
of the time spent on manual work is now free for creative
work. Instant reviewing on the set enables the author to
find the best solutions on the spot, to make quick changes
as well as easily preserve several versions of the same
sequence. Multilayered editing enables the author to work
directly on the visual structure of the frame, that is
to say, in-frame editing, which created a completely new
form of editing expression while also opening new creative
possibilities in the field of sound. Simplified communication
resulted in a much better interaction with other postproduction
departments consequently resulting in more creativity and
smaller editing and production costs.
Digital technology, computers particularly,
in the editing process and the production as a whole represent
an ideal mixture of traditional and contemporary trends.
The best of traditional film editing, i. e. the concept
of nonlinear editing, was merged with all the advantages
of digital technolgy.
The result was a much more pleasant
and effective working atmosphere and a technical base for
the evolution of the process of editing, especially the
evolution of its creativity.
Judging by what we know now, these changes are only the
beginning. Next step is the transformation of the medium
itself. First major development in that sense was already
achieved by the replacement of the film negative (35mm)
with the video format of the same or higher quality (High
Definition TV format). At present a yet newer format is
being introduced, 24p, Sony’s new format also called digital
cinema. Its resolution of 1920x1080 pixels is very close
to the film 2K resolution (2000 lines). By its technical
characteristics (16: 9 format, 2K resolution; 24 frames
per second) this digital standard is the closest to the
35mm film.
At the same time, various experiments are
being carried out all around the world, which do not necessarily
have anything to do with film industry, nevertheless, could
soon make a significant impact on it. Experts are working
on the techniques of picture presentation (2D and 3D) directly
on the retina. They are trying to incite the brain to receive
outside information directly via radio waves, avoiding
sight and hearing. Another type of experiments concerns
the presentation of film picture and surround sound in
its full quality over the Internet. One should not forget
the experiments with virtual reality.
The consequences of these new developments
will undoubtedly be grand. Any time soon, we will most
probably edit a virtual 3D action in real space. Nevertheless,
no matter how dramatic these changes may be on the level
of editing expression, the editing process, in its foundations,
remains the same. The work will still consist of shortening
material to a needed length, creating adequate temporal
and spatial relationships, dynamics and the dramaturgical
structure of the story. However, technical changes and
new working methods are opening doors to creativity and
enable us to travel in a number of new directions where
the only limitation is — our own imagination. Sergej Ivasović |