Studies and research: digital film
A Million Dollar Graffiti: Notes from the Digital Domain
Rapid development of digital imaging technology
means that, social taboos apart, there are no longer many
practical reasons why anything at all should not be represented
on screen.
Computer-generated imagery covers the whole
material range, from the huge, numinous, unarguably solid
presence of dinosaurs in Jurassic Park to the miniature,
seemingly banal and, above all, weightless like the feather
that floats over the opening credits of Forrest Gump.
It is not simply used for effects that would otherwise
be too expensive or too arduous to achieve the traditional
role of special-effects technology it specialises in
feats that are impossible, unnatural. Moreover, such images
are more real than real and represent a sudden and drastic
change both in the kind of illusion that films offer to
us and the very way we perceive them.
Concerned with the ontology of the digital image and
the implications of the rapid development of digital technology,
the author traces three stages of digital encroachment
into the cinematic image of the world the first one being
represented by the introduction of discrete digital entities
into a recognisable real world, through the technique of
compositing (in Jurassic Park); the second one
represented by the digital rewriting of the visible world
(embodied in Forrest
Gump); and the third one represented by the Toy Story in
which a digitally generated, three-dimensional world
entirely supplants photographic reality. These stages
are conceptual rather than strictly historical, since
the types of imaging they represent overlap in different
films, however, taken together they provide a schema
of the way in which the digital domain seems to be slowly
becoming more like a digital dominion. Jonathan Romney |